jwo Posted January 14, 2008 Report Share Posted January 14, 2008 Does anyone know how much data is up/downloaded during online gaming? For example, 20mins online playing COD4 would use 10Mb... Link to comment Share on other sites More sharing options...
Sparky Posted January 14, 2008 Report Share Posted January 14, 2008 It uses very little data. It's only transferring positioning data and updates rather than anything else. I was on COD4 all last night and it didn't send that much. You sure it sent 10MB in 20 mins? Link to comment Share on other sites More sharing options...
Dave Posted January 14, 2008 Report Share Posted January 14, 2008 It can't send much at all, because most people's upload rates are quite small. I agree with Sparky's comments above.. it's all done with positing data. The game knows where you are and in relation to other players. Link to comment Share on other sites More sharing options...
jwo Posted January 14, 2008 Author Report Share Posted January 14, 2008 [ QUOTE ] It uses very little data. It's only transferring positioning data and updates rather than anything else. I was on COD4 all last night and it didn't send that much. You sure it sent 10MB in 20 mins? [/ QUOTE ] My 10mb in 20mins was purely an example not an actual figure! sorry for confusion Link to comment Share on other sites More sharing options...
Sparky Posted January 14, 2008 Report Share Posted January 14, 2008 Ah right, that's OK then. It's a very little trickle of data that goes between the clients and the server so nothing to worry about if you have a capped service from your internet provider Link to comment Share on other sites More sharing options...
JAYDR32 Posted January 14, 2008 Report Share Posted January 14, 2008 I have never has a problem with online gaming and getting anywhere near to my monthly quota. Assuming you are concerned about going over your quota with your ISP? Link to comment Share on other sites More sharing options...
jwo Posted January 14, 2008 Author Report Share Posted January 14, 2008 Yep - just abit concerned about going over my quota with Orange. COD4 is proving very addictive!! Link to comment Share on other sites More sharing options...
bullett Posted January 14, 2008 Report Share Posted January 14, 2008 10-20mb per hour (downloaded) for shooter or FPS titles. MMO's tend to be a bit less unless they stream content dynamically. If you start using voice comms then this is going to shoot up. Download a netstat type program and reset it before your session then take a look afterwards Link to comment Share on other sites More sharing options...
Chav Posted January 14, 2008 Report Share Posted January 14, 2008 10MB per hour equates to a 55 byte packet @ 50fps. That seems generous. FYI - Typically there'll be an element of interpolation with packets sent at lower frequencies than actual game frame rate. Say 10-20 position updates per player per second max, with special packets for status changes etc. Game has to interpolate anyway as packet frequency is variable (ping/bandwidth/stalls etc) Link to comment Share on other sites More sharing options...
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